I just uploaded gscdex, a mobile-friendly Generation II Pokédex. It has all the information you’ll need to be an informed player. Check it out!
I wrote a short story about a haunted lake. Read it here.
It didn’t have a name. It was bad luck to talk about it. When they did whisper around the subject, the inhabitants of Nowhere, Texas called it the haunted lake. It was on the outskirts of their growing city.
I made a WebGL-powered falling sand game! You can try it here. Click the buttons at the bottom to select an element, then click and drag on the canvas to draw with that element.
As of the beginning of June I am living and working in Helsinki, Finland.
I’ve been experimenting with WebGL recently, and I made this. Try it out in your browser! (Just make sure that it supports WebGL.)
I wrote my first short story of 2017, it’s about a haunted house. Read it here.
On a desk in a compound in the basement of an unassuming building, a telephone chirps madly. A woman, wearing the years on her face like a tree wears bark, extinguishes a cigarette and answers.
“Yeah. This is Val.”
Years ago I used to write interactive fiction as enthusiastically as I did short stories and unfinished novels, but until very recently I hadn’t touched the medium again.
I say, “I’ve lost so much because of you.”
“I’m sorry,” he says. “But we can make it right. I’m here for you.”
I look around his apartment for something I can hurt him with.
I wrote a story about a cop who has visions of deaths that are about to take place. You can read it here.
“I saw it. Like a vision.” I say, “I saw it happen, and I stopped it.”
“What, you saw them run over a kid and then you stopped it from happening?”
“Like Tom Hanks.”
I laugh, “Yeah, I’m goddamn Tom Hanks. Future cop.”
Capital M, a magazine published in the Metropolitan DC area, printed a short story I wrote. The story is dedicated to dear friends of mine who self-harmed and who shared their stories with me.
You can read it here.