I recently released Morrowind Dialog Editor, a mod tool for the exceptional game The Elder Scrolls III: Morrowind. It’s a powerful command-line utility for searching and exploring dialog topics and responses.
Ludum Dare #41’s theme was “Combine 2 Incompatible Genres”, so I created ¶City, the Text-Based City-Building Simulation RPG. In it you are charged with growing and maintaining a city with mechanics comparable to Simcity games, but presented with a much more personal (and more wordy) perspective.
I published my first package on npm recently, and it became stable and well-documented enough for a v1.0 release!
I just uploaded gscdex, a mobile-friendly Generation II Pokédex. It has all the information you’ll need to be an informed player. Check it out!
I wrote a short story about a haunted lake. Read it here.
It didn’t have a name. It was bad luck to talk about it. When they did whisper around the subject, the inhabitants of Nowhere, Texas called it the haunted lake. It was on the outskirts of their growing city.
I made a WebGL-powered falling sand game! You can try it here. Click the buttons at the bottom to select an element, then click and drag on the canvas to draw with that element.
As of the beginning of June I am living and working in Helsinki, Finland.
I’ve been experimenting with WebGL recently, and I made this. Try it out in your browser! (Just make sure that it supports WebGL.)
I wrote my first short story of 2017, it’s about a haunted house. Read it here.
On a desk in a compound in the basement of an unassuming building, a telephone chirps madly. A woman, wearing the years on her face like a tree wears bark, extinguishes a cigarette and answers.
“Yeah. This is Val.”